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Viewing 1 - 18 of 18 results
Feb
3rd
2016

[0.42.5] My Little Fortress 4.0 - Endless Nights · 4:44pm Feb 3rd, 2016

Dec
28th
2015

[0.42.x] My Little Fortress 3.1: The Perfect Carp · 7:59pm Dec 28th, 2015

I've adapted the mod's raw files for the changes in the new game version. Testing appears to show that it works.

Now, to add some new things.

Jan
4th
2016

[0.42.x] My Little Fortress 4.0: Endless Nights · 6:32pm Jan 4th, 2016

The new name and version is due to me being inspired to change a great many things.

So:

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Mar
2nd
2016

Toady broke the cannibalism :( · 4:23pm Mar 2nd, 2016

It turns out that, due to some bug in the new code, you can't butcher sapient creatures even if your entity's ethics allow this.

That makes me sad. I had to comment out the learning tags on multiple creatures.

Jan
13th
2016

[0.42.x] My Little Fortress 4.0: Endless Nights - 2 · 11:17pm Jan 13th, 2016

-I've made more taintwood creatures. There are animal-shaped creatures for various biomes, and humanoid-shaped Dryads that appear everywhere. They're all [OPPOSED_TO_LIFE] now.
-I've made more weird trees. Flesh trees are now expanded into 3 different trees with different materials; now there are also Bone Spikes (3 kinds) sticking out of the ground. Also, there are Gem Caps that can yield gems when processing.

Apr
4th
2016

[0.42.6] Devastation Mod: progress · 9:31pm Apr 4th, 2016

Turns out, adapting out all the ponies is hard work. I forgot how much time it took to ponify all the DF beast-men (both the ones using c_var, and the ones that aren't derivative) back in Dark Origins. And that's not counting the ones I've added.

Mar
25th
2016

Slight change of plans · 10:09am Mar 25th, 2016

I've decided to do the thing I should have done a long time ago: have a version of my Dwarf Fortress mod without ponies. This is going to be fairly quick to accomplish (I'll need to replace all the pony creatures).

Jul
18th
2016

Desolation Wikia · 1:08pm Jul 18th, 2016

I've made a wikia about Desolation. Here.
Its materials are also applicable to Friendship is Magma, with the exception of the entity creature page. A variant of the page for FiM is here.

Also, I've found/had pointed out to me a couple errors, which I've fixed in yesterday's release.

Apr
24th
2016

[0.42.06] Desolation 1.0: Endless Night - TESTING 3 · 3:12pm Apr 24th, 2016

Apparently, something has screwed up with the butchering. It wasn't on my end, but I've had to do a lot of shaking up in the body detail plans, to have all the meat/glob-generating tissue materials (muscles, organs, fat) added inside each creature (like they are in the vanilla DF files), instead of the more effecient model where these materials were called from a non-existant template creature.

Continue tesing.

Apr
23rd
2016

[0.42.06] Desolation 1.0: Endless Night - TESTING 2 · 3:41pm Apr 23rd, 2016

...well, the first attempt to test was a bust, but it allowed me to catch some things. Namely, that there were a couple of duplicate bodypart tokens (don't know how that occured), and that I'd forgotten about the part where I needed to fix up the equipment for non-pony use (and, as a result, the dorfs would walk around wearing peytrals and caparisons... woops). So that's fixed. Continue testing.

Feb
3rd
2016

[0.42.x] My Little Fortress 4.0: Endless Nights - 3; stream of thoughts on X-Com Final · 12:26am Feb 3rd, 2016

I've ran a test fort for about 6 years, and it hadn't crashed. The new reactions seem to be in working order, so I'll probably release it soon.

This took so long because I had to get rid of an old shame: I've never completed X-Com: UFO Defense before. The 1994 game, that is. I've played it as a kid, and later, but have never gotten around to actually flying to Mars. But now I have, with the help of the Final OpenX-Com mod collection!

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Apr
20th
2016

[0.42.6] Desolation Mod: progress 3 · 11:29pm Apr 20th, 2016

I've cleared the error log. Then I've went and made some tweaking to the mod, then cleared the error log again.

I've decided to reduce the number of tissue material tiers somewhat. The Superior and Alicorn tiers have been merged into the Godlike tier (as there's no alicorns, the tier for super special creatures isn't needed). The Tyrapony tier was removed, and the tyraponies were assigned the common Morphling tier (probably will do so in the pony version, too).

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Apr
21st
2016

[0.42.06] Desolation 1.0: Endless Night - TESTING · 4:26pm Apr 21st, 2016

I've messed around with things some more. I think that's enough for now, so I'll start actually testing the mod.

Apr
19th
2016

[0.42.6] Devastation Mod: progress 2 · 2:53pm Apr 19th, 2016

There's a caste in the Dusk Elf (ex-Diomedian Pony) creature (I won't make goblins, because fuck them) with 22 tentacles. 6 for moving around, 6 for grasping, 6 ending in claws and 4 on the face. They've got 7 castes in all (male, female, Succubus, Incubus, Lasher, Eldritch [this one] and Demonic), three have varying amounts of tentacles. No, you have NOT seen enough hentai.

I've tried to make up a selection of castes for the rest of the entity creatures, too.

Now to tackle the error log.

Apr
28th
2016

Desolation 1.0 is Out · 5:43pm Apr 28th, 2016

Here: www.bay12forums.com/smf/index.php?topic=157841

I'll apply the improvements (mostly it's the fix for the meat-making tissues, which had to be made because something's been screwed up in the game's butchering logic) to My Little Fortress, soon-ish. Then I'll go forward with the Crusader Kings mod.

May
10th
2016

[0.42.06] Friendship is Magma 4.1 - OUT; Pictures from PonyRadioCon! · 2:21pm May 10th, 2016

I've released an update, with fixes to creature materials (named creatures, like animals who'd killed someone, should be safe to butcher). I've also included a new semi-megabeast, and the long-awaited for release version of DFHack...

...and, on the next day, Dwarf Fortress 0.43.1 came out. Although it's mainly adv mode improvements, I think?... Well, I'll have to wait for the next DFHack and Therapist to release again.

A version of Desolation with slight improvements is being tested.

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Jun
22nd
2016

DF 0.43.04 · 6:51pm Jun 22nd, 2016

I've updated both versions of the mod for the new DF release. The tools haven't been updated, though, so no DFHack or Therapist as of yet.

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May
12th
2016

Desolation 1.1 · 1:30pm May 12th, 2016

Same fixes as in FiM 4.1. I've tested several animals that became "historical" (that is, killed citizens and got a name for it): they were butchered normally, with meat and glob-materials working as intended. I've added in the Witch, too.

I will definitely work on CKII now.

Viewing 1 - 18 of 18 results